Both have newly been remastered.
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Both have newly been remastered.
The post Gallows Announce “Orchestra Of Wolves” & “Grey Britain” Reissues, Dispel Rumors Of A Reunion With Frank Carter appeared first on Theprp.com.
The last time that all four Animal Collective members performed live together was almost exactly four years ago, when they were touring behind Time Skiffs. In the time since then, they’ve been busy, together and separately. AnCo released the album Isn’t It Now?, the soundtrack to Elegance Bratton’s drama The Inspection, and reissues of Sung Tongs and Feels. They contributed to John Cale’s MERCY. Geologist released his first-ever solo album, Can I Get A Pack Of Camel Lights?, and LPs with D.S. and Motherfuckers JMB & Co. An album he and Kyle Simon created with light from the moon is also out next month. Geologist and Deakin did the soundtrack to Sam Fleischner’s documentary Jetty. Avey Tare teamed up with Geologist for an album as Croz Boyce, and enlisted Panda Bear for the single “Vampire Tongues.” Panda Bear released Sinister Grift and, with Sonic Boom, the Reset Mariachi EP and the A ? Of When LP (he’s also on the new Turnstile and Avalanches albums). Animal Collective just got their first-ever gold record, for the “My Girls” single, in January. And now, they will once again form like Voltron — this time, for backward-looking purposes.
The post Animal Collective Will Play <em>Feels</em> In Full At First Shows In Four Years appeared first on Stereogum.
The split single is not a lost art. We don’t get as many great ones as we once did, but something beautiful comes along every once in a while. On the right occasion, two different but complementary acts will join forces on a split. They’ll both take the assignment seriously, and they’ll come out with something powerful that works as a kind of unified statement. That’s what Planning For Burial and Psalm do on their new split, which is out today on Portrayal Of Guilt’s label.
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Ratboys’ Singin’ To An Empty Chair is one of the very best albums of 2026, and now they’re making it bigger and better. Next week, the band will release a deluxe edition of the album featuring covers of Empty Chair tracks by PUP, Ducks Ltd., Wild Pink, Free Range, and Bad Bad Hats, plus Ratboys’ own cover of the Marked Men’s “Fix My Brain” from a SiriusXM session. The band’s Julia Steiner explains the choice of cover:
The post Ratboys Announce Deluxe <em>Singin’ To An Empty Chair</em> Feat. Covers By Kevin Morby, PUP, Wild Pink, & More appeared first on Stereogum.
Why does a human-like robot sometimes feel more disturbing than a machine? Why can a realistic doll, digital face, or artificial human provoke discomfort even when it appears almost real? This unsettling reaction is known as the uncanny valley.
The concept describes a curious psychological phenomenon. As something becomes increasingly human in appearance, our emotional response generally becomes more positive. Yet when that figure approaches complete realism without fully achieving it, comfort suddenly gives way to unease. The face looks human.
The eyes seem alive. The movements resemble our own. Yet something feels wrong.
Although the term “uncanny valley” emerged in the twentieth century, the emotions behind it are much older. Long before robotics, artificial intelligence, and digital avatars, Gothic writers were exploring figures that existed between life and death, human and nonhuman, familiar and strange. The uncanny valley may be modern. The fear it describes is ancient.
The term “uncanny valley” was introduced by roboticist Masahiro Mori in 1970.
Mori observed that people generally respond positively as machines become more human in appearance. A simple industrial robot may appear useful but emotionally distant. A robot with recognizable facial features often seems more approachable.
However, this pattern eventually reverses.
When a machine becomes almost indistinguishable from a person, small imperfections suddenly become disturbing. Slightly unnatural facial expressions, awkward movements, or lifeless eyes can create a powerful sense of discomfort.
Instead of increasing empathy, realism begins producing anxiety.
Mori visualized this reaction as a valley—a sharp decline in emotional comfort occurring just before complete human realism is achieved.
The theory has since become influential in robotics, computer animation, artificial intelligence, and digital media.
Yet technology alone cannot explain why the reaction feels so powerful.
To understand that question, we must look beyond engineering and into psychology.
Decades before Mori introduced the uncanny valley, Sigmund Freud explored a related idea in his influential 1919 essay The Uncanny.
Freud argued that the uncanny emerges when something appears simultaneously familiar and unfamiliar. We recognize it, yet we cannot comfortably place it within our understanding of reality.
At the center of Freud’s essay stands a Gothic story: E. T. A. Hoffmann’s The Sandman.
The tale follows Nathanael, a young man who becomes obsessed with Olimpia, a beautiful woman who appears intelligent, graceful, and strangely perfect.
There is only one problem.
Olimpia is not human.
She is an automaton.
A machine.
Nathanael falls in love with her before discovering the truth, and that revelation transforms fascination into horror.
More than a century before robotics became a scientific field, Hoffmann had already identified one of humanity’s deepest anxieties: the fear of mistaking an imitation for a person.
Olimpia is perhaps the most direct literary ancestor of the uncanny valley.
She looks human.
She behaves almost human.
Yet her artificial nature creates an unsettling gap between appearance and reality.
Freud recognized that this tension was central to the uncanny experience.
The familiar becomes strange.
The ordinary becomes unsettling.
The boundary between life and imitation begins to collapse.
The uncanny valley is often treated as a problem of technology.
In reality, it reflects one of Gothic literature’s oldest obsessions.
Gothic stories repeatedly focus on unstable boundaries: life and death, self and double, human and monster, reality and illusion.
The figures that populate these narratives rarely belong entirely to one category.
Instead, they exist somewhere in between.
That ambiguity is precisely what makes them disturbing.
The uncanny valley triggers a similar reaction. We encounter something that appears human enough to invite recognition but different enough to resist complete identification.
The result is not simply fear.
It is uncertainty.
And uncertainty has always been one of Gothic literature’s most powerful sources of horror.
Few Gothic novels anticipate the uncanny valley more clearly than Mary Shelley’s Frankenstein.
Published in 1818, the novel explores a fear that remains surprisingly modern: what happens when humanity creates something that looks human but does not fully belong within the human world?
Victor Frankenstein dreams of conquering death through science.
He succeeds.
Yet the moment his creation opens its eyes, triumph becomes revulsion.
Shelley never presents the creature as a simple monster.
He possesses intelligence, emotions, language, and self-awareness. Readers often discover that the creature behaves more humanely than many of the people who reject him.
This complexity is precisely what makes him unsettling.
The creature occupies an uncomfortable middle ground. He is alive, yet assembled from the dead. Human in many respects, yet visibly different from ordinary humanity.
Modern robots and synthetic humans provoke similar reactions.
The closer they come to resembling us, the more disturbing small differences can become. Shelley recognized this psychological tension long before robotics existed.
The fear does not arise because the creature is completely alien.
It arises because he is almost familiar.
If Frankenstein explores artificial life, Bram Stoker’s Dracula explores another source of the uncanny: uncertainty about identity.
Count Dracula appears human.
He speaks, reasons, plans, and moves through society.
Yet beneath that appearance lies something fundamentally different.
The vampire exists between categories.
Alive and dead.
Human and monster.
Familiar and foreign.
This ambiguity drives much of the novel’s horror.
The characters struggle to understand Dracula because he repeatedly escapes ordinary definitions. Every attempt to classify him ultimately fails.
The uncanny valley operates in a similar way.
When confronted with a highly realistic artificial human, the mind searches for certainty. Is this a person or a machine? A living presence or an imitation?
Neither answer feels entirely satisfactory.
The discomfort emerges from that uncertainty itself.
Like Dracula, the uncanny figure exists in a space where familiar categories begin to collapse.
Another important Gothic precursor to the uncanny valley appears in the tradition of the double.
Throughout nineteenth-century literature, writers repeatedly imagined characters confronted by versions of themselves. These doubles might be twins, reflections, alter egos, or mysterious strangers who seem impossibly familiar.
Edgar Allan Poe explored this theme masterfully in William Wilson.
The story follows a narrator haunted by another man who shares his name, appearance, and mannerisms. The double functions as a living reflection, forcing the protagonist to confront aspects of himself he would rather ignore.
What makes the double frightening is not difference.
It is similarity.
The double looks too much like the original.
The familiar becomes disturbing because it appears where it should not exist.
Humanoid robots, digital avatars, and realistic artificial faces often provoke comparable reactions. They resemble human beings closely enough to trigger recognition, yet subtle differences prevent complete identification.
They feel like distorted reflections rather than entirely separate entities.
The Gothic double and the uncanny valley ultimately ask the same question:
What happens when we encounter something that resembles us too closely?
Hoffmann’s Olimpia, Shelley’s creature, Stoker’s vampire, and Poe’s doubles all share a common characteristic.
They occupy unstable territory between established categories.
None of them are completely alien.
None of them are comfortably familiar.
Instead, they exist in the unsettling space between recognition and uncertainty.
This is the true emotional foundation of the uncanny valley.
The phenomenon is often discussed as a modern technological problem, yet Gothic literature reveals that the underlying fear is far older than robotics or artificial intelligence.
People have always been disturbed by figures that blur the line between categories. Human and machine are simply the latest version of a much older anxiety.
The Gothic imagination understood something that modern psychology would later confirm.
The things that frighten us most are often not completely different from ourselves.
They are the things that resemble us almost perfectly.
The uncanny valley has become increasingly relevant in the age of artificial intelligence.
Humanoid robots, digital avatars, AI-generated faces, and synthetic voices are no longer confined to science fiction. They are becoming part of everyday life.
Yet as these technologies approach human realism, they often provoke the same discomfort that Gothic writers explored centuries ago.
The reason extends beyond appearance.
Artificial humans force us to confront questions that remain surprisingly difficult to answer. What separates a person from an imitation? Is consciousness enough? Are emotions required? Can intelligence alone create humanity?
The uncanny valley emerges whenever those answers become uncertain.
In this sense, modern engineers often find themselves grappling with the same anxieties that inspired Gothic fiction.
The technology is new.
The psychological tension is not.
Few films explore the uncanny more effectively than Ridley Scott’s Blade Runner.
The film’s replicants appear physically identical to humans. They possess memories, emotions, desires, and fears. In many cases, they seem more emotionally alive than the people hunting them.
This creates a profound uncertainty.
If a being looks human, thinks human, suffers human emotions, and fears death, what exactly makes it different from a person?
The film never provides an easy answer.
Instead, it transforms uncertainty into the central source of tension.
Like Shelley’s creature or Hoffmann’s Olimpia, the replicants challenge the boundaries people rely upon to define reality.
The audience becomes trapped within the same ambiguity that characterizes the uncanny valley itself.
Alex Garland’s Ex Machina approaches the uncanny from a different direction.
The android Ava appears intelligent, self-aware, and emotionally responsive. Yet the film deliberately refuses to confirm exactly how much of her behavior is genuine and how much may be performance.
That ambiguity is crucial.
The audience, like the film’s protagonist, constantly struggles to determine whether Ava possesses authentic consciousness or merely an extraordinary ability to imitate it.
The uncertainty becomes more disturbing than any clear answer.
This mirrors the central dynamic of the uncanny valley.
The most unsettling figures are often those that appear almost human while resisting complete understanding.
Ava’s power comes not from what she is but from our inability to determine exactly what she is.
The uncanny valley continues fascinating psychologists, artists, filmmakers, and technologists because it touches something fundamental within human experience.
People rely upon categories to understand the world.
Living and dead.
Human and machine.
Self and other.
Reality and imitation.
These distinctions provide a sense of stability.
The uncanny disrupts them.
When familiar categories begin to collapse, certainty gives way to ambiguity. The mind struggles to decide how it should interpret what it sees.
That uncertainty often produces discomfort.
It can also produce fascination.
The uncanny remains powerful because it forces us to confront questions that may never be fully resolved.
The mystery itself becomes part of its appeal.
Although the uncanny valley is often discussed as a modern scientific theory, its emotional roots extend deep into Gothic culture.
Hoffmann’s Olimpia, Shelley’s creature, Stoker’s vampire, Poe’s double, the replicants of Blade Runner, and the artificial intelligence of Ex Machina all occupy the same unsettling territory.
They blur boundaries that people instinctively want to keep separate.
They challenge ordinary definitions of life, identity, and humanity.
Most importantly, they remind us that the familiar can become frightening when it is only slightly altered.
The uncanny is not terrifying because it is completely alien.
It is terrifying because it feels almost familiar.
We recognize something of ourselves within it, yet we cannot fully identify with it.
That tension creates the peculiar mixture of attraction and unease that defines both the uncanny valley and Gothic horror.
Technology will continue evolving.
Artificial intelligence will become increasingly sophisticated.
Yet the underlying fear will likely remain unchanged.
The uncanny valley endures because it reflects a timeless human anxiety: the fear of encountering something that looks like us, thinks like us, and perhaps even feels like us, while remaining fundamentally other.
Long before robots existed, Gothic writers understood that fear.
The modern world has simply given it a new face.
If The Uncanny Valley and the Gothic Fear of Almost Human fascinated you, explore the Edgar Allan Poets store. Our designs celebrate Gothic literature, psychological mystery, dark symbolism, and the ideas that continue haunting modern culture.
The uncanny valley is a psychological phenomenon in which almost-human figures create discomfort because they appear familiar yet subtly unnatural.
The concept was introduced by roboticist Masahiro Mori in 1970 while studying human reactions to increasingly realistic robots.
The story features Olimpia, a lifelike automaton mistaken for a real woman. Her unsettling blend of humanity and artificiality anticipates many of the ideas associated with the uncanny valley.
Mary Shelley’s creature exists between categories—human and nonhuman, living and dead—making him an early example of the anxieties that later became associated with the uncanny valley.
Humanoid robots can create discomfort because they resemble people closely enough to trigger recognition while remaining noticeably artificial, creating uncertainty about how they should be interpreted.
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(written by Islander) Earlier today we published Comrade Aleks’ interview of guitarist/vocalist Emilio from the Barcelona metal band Bocc, the spur for that being the imminent release by Night Terrors Records of Bocc’s second full-length, Demolarium. And now, following quickly on the heels of that interview, we’re premiering a full stream of the album. The […]
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Here’s a great way to start a song: “Fuck you, Billy! Where is this going? You know, you’re dad’s in the bar, and he keeps calling for shots! Well, the lights in the bathroom, yeah, they’re whiter than heaven! And your sister’s boyfriends keeps looking at his — haw, ya know!” That’s how Sports Team start their new single “Billy.” They grab your attention right up top, and then they reward it.
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