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  • Reviews: Wormwood, Negative Frame, Sinsid, The Vicious Head Society (Mark Young & Matt Bladen)

    Wormwood – Å (Black Lodge) [Mark Young]

    A two track EP from the Stockholm based melodic black metal act Wormwood. There is a subtitle, Contemporary Decay Of Stockholm, in two parts which suggests that this could be on the darker side. I’ll leave others to tell me if its darker than their other material. Their bio certainly suggests a lot, so let’s dive in.

    YRA|Extas starts in a way that expected; no messing or wasted moments but without the traditional speed fest of blasting drums or manic vocals. Instead, it coasts along until they decide its time to show their teeth. 

    This is a brief moment, manic until they fall back into slight chordal movements and melodic lines that play off each other. The song length should have clued me that this was going to be an exercise the band showing off their talents in being able to fill that space by doing whatever they want. 

    This is fine, but once they kick it into gear it becomes something else. The trouble is that they feel the need to pull that speed back once more and dive into the cinematic side of their sound. This might mean more to me if I’d heard more by them prior to this, but hey ho. Comparing this against other black metal I’ve reviewed recently, this sounds like what could be the higher end of that movement. 

    Other bands are approaching it from maybe one perspective, and the music they are releasing is good, don’t get me wrong but there is a huge amount of confidence on display here. Here is a band that have touched down in a number of different lanes and are closing this out with a brilliantly pitched lead break. 

    This is quality, and Purposeless Geometry starts with what sounds like a choir singing, but I think it’s a guitar tracked many times. It’s like night and day compared to YRA, just another facet of a band that grows more and more interesting as this song unfurls. 

    I mean if you dived into this at around 4 minutes 40, you could be forgiven for thinking you were listening to a completely different style of music. Its as far removed from extreme metal and then they kick the legs from under you and throw in the guttural vocals to provide that extreme edge, working as a counterpoint to the music underneath it.

    And that is all she wrote. Two songs, 16 minutes of frankly spellbinding music. 9/10

    Negative Frame – Break The Ice (Blood Blast Distribution) [Matt Bladen]

    The UK has become a center for bludgeoning metallic hardcore in recent years, with bands like Malevolence, Guilt Trip and Pest Control all bringing the disgusting breakdowns, mechanized precision, some epic soundscapes, hardcore punk aggression and melodic elements that steal from early metalcore and melodeath.

    Maybe it’s the weather or the insane times we live in politically but bands have a lot to be angry about so there’s and influx of bands coming from the underground grabbing on to the cultural zeitgeist that the whole metallic hardcore sound brings with it. A rage against oppression, injustice and a general feeling of emptiness that many may have with this world.

    The extremity of the daily grind has informed this debut album from Negative Frame, a band born from the London skate scene who throw together their love of hardcore punk, thrash and groove metal on Break The Ice, their first studio record where these influences are very strong especially on tracks such as the lead guitar filled Cut Throat and the thrashing Cold Nights.

    It’s visceral and volatile as any bands who’ve emerged from the UKHC scene always are, songs with an intense communal spirit that are designed to get you moving, be that circle pits, stage dives or throwing high kicks, it’s music for stages and you can feel the livewire energy bristling though every single note of this record.

    However there’s also maturity shown, more complexity coming through with a dedicated lead guitarist offering plenty of solos as a accoutrement to the stomping riffs on tracks such as the incensed Pay To Play, the steamrolling, fret sliding monster that is Rat Trap or the Pantera-like Heavens Blue which shows Negative Frame in whole new light.

    Negative Frame are a band born from UKHC scene but Break The Ice, is a different beast with the lead guitar parts and the shift in tone towards more melodies in the latter part of the record, there’s evidence that Negative Frame could ascend to the lofty heights of Malevolence and even beyond. 9/10

    Sinsid – All That Remains (Pitch Black Records) [Matt Bladen]

    Like traditional heavy metal with vocals that sound like prime Blackie Lawless? Then I’d suggest picking up a copy of All That Remains from Norwegian metal act Sinsid.

    A band that is built on the foundation of Terje Singh Sidhu’s raw, gritty vocal, they’ve been playing classic heavy metal for 14 years and they’re a band who do thing traditionally. Those vocals, the twin axe riffs, melodic elements and choruses that are built to be shouted back by loyal warriors.

    All That Remains is their fourth album and I’d love to tell you it’s a revolutionary piece but it isn’t, this is Sinsid doing what they do with a record of heavy metal that’s got grit and guts, elements of Grim Reaper, Helstar, Accept, Running Wild or any of the NWOBHM/Teutonic crew who play down tuned and tough heavy metal.

    There’s galloping work outs like Breaking All The Rules and Sarcophagus, anthemic moments such as the Title Track some strutting street metal on the very W.A.S.P-like Running and the spooky The Horror (I Know), all delivered by a band who live for heavy metal and mixed/mastered to give it an authentic throwback sound of the bands I’ve mentioned.

    If you like traditional heavy metal but a bit gnarlier then Sinsid’s new record will get you pumping that fist. 7/10

    The Vicious Head Society – Call Of The Void (Crime Records) [Mark Young]

    This is one of those albums where there is so much going on, a lot of it good, a lot of it very good and some of it that caused me to skip forward. I have to be honest with you, that prog isn’t my thing at all, but I would suggest that lovers of prog, especially with a technical skew this has (is that just prog?) will go nuts for this.

    The Vicious Head Society hail from Ireland, with Graham Keane occupying the creative and driving force behind it. What the band does is provide an outlet for some of the most virtuoso displays of musicianship you will hear anywhere. Some of this is mind blowing, absolutely jaw dropping in execution and in some ways, they hit like a modern day Deep Purple – guitar/keyboard interplay that is something to behold.

    Fractured is as good as example of what they can do – pummeling double bass, off-kilter riffs and some soaring cleans that are machine built to sit with each other, its difficult to put into words how good this sounds as opening blast. That technical approach I mentioned starts to creep in, but the real quality is in how this has been put together. You will know what I mean when you hear it, promise. And obviously there is the lead breaks that come in around 4 minutes. Just fabulous stuff. 

    The Edge Of Time occupies the same space as Fractured, well built on a solid riff foundation and giving the vocals room to do their thing. I’m not doing the best in describing this but just take my word for this. I need to give a shout out to Nathan Max, who delivers a stunning vocal performance on this and deserves his moment in the sun. These two are belters, dripping with quality. When they are firing like this, I have to say I could listen to it all day long. 

    It’s when they step off the gas a little that I find myself losing a little bit of interest, such as with Holding On To Forever which after a good start pulls back into what I call ‘soft track three mode’ and makes me skip onwards. The Tide picks up after this, and its back on track, admittedly with a familiar riff build. This one does have those mint chord changes to it, plus more of that stunning guitar work, it can’t fail.

    And then they do it again, Ignite opting to lean into that softer style of things, which turns me off almost instantly. I think a lot of its is to do with my personal preferences, and the way that the band have pulled this together. Its their art, not mine but it didn’t work for me. The Void comes back stronger, but still feels light in its touch, driven more by synths which is no bad thing but for me something is missing. 

    The Edge Of Time Pt 2 comes across like they want it to be an epic piece and certainly possesses all of those required ingredients but I can’t get on with it. That heavier approach that I locked into has gone, at least to this point and its likely that this will excite fans of the scene. 

    So Speaking of epics, They close up with Distant Lights of Home, which is an epic piece of work. There are elements, that remind me of the Running Man’s soundtrack (the OG one) and yes, it does pick up after a soft opening section. I think that it represents the good and bad in one spot, and I guess that it fits into milieu that they are going for – a journey taking in a number of steps, changes in arrangement and the use of light/dark tones to get to where they need to be. I’ve said this before that some songs don’t need to be the length they are, and if you are going to do this make the song interesting all the way through. 

    Whether this is derived from an extended jam that has been hammered into shape, I don’t know but depending on your tastes this will either be a climax of climaxes or something you skip onwards.

    For me, this is one of those albums that has some amazing moments on it that are undone. Again, you cannot argue with the virtuoso displays on here, or with the vocal performances. Had they kept that momentum built from the first two tracks, we would have been having a different conversation. 6/10
  • 8 Classic Rock Songs That Became Famous Again Through Video Games

    For plenty of players, a first encounter with classic rock did not happen through a parent’s record collection or a classic-rock radio station. It happened while driving through San Andreas, skating a warehouse, wandering a nuclear wasteland, or fighting through a virtual Vietnam.

    Video games have become remarkably effective at giving old songs another life. Sometimes the effect is measurable: Tom Petty’s “Love Is a Long Road” experienced a five-figure percentage jump in Spotify streams after appearing in a Grand Theft Auto VI trailer.

    In other cases, the evidence is cultural. Songs become inseparable from a particular mission, radio station, character, or gaming memory.

    The examples below cover open-world games, shooters, skateboarding games, action adventures, and rhythm games. Some tracks were already enormous hits. Gaming introduced them to an audience that had not been around for their first run.

    1. “Love Is a Long Road” by Tom Petty

    Few examples provide cleaner numbers than Tom Petty’s “Love Is a Long Road.”

    Rockstar Games used the 1989 song in the first Grand Theft Auto VI trailer in December 2023. The choice immediately connected Petty’s Florida roots with Rockstar’s fictional version of the state.

    Then the listening numbers exploded.

    According to Universal Music Publishing Group, Spotify reported a 36,979% increase in streams compared with the previous week. The trailer itself accumulated 85 million YouTube views during its first 24 hours.

    “Love Is a Long Road” had never been among Petty’s most obvious casual-listener staples. One game trailer suddenly placed it in front of an enormous global audience.

    Gaming promotion had effectively created a second release campaign 34 years after the song appeared.

    2. “Bark at the Moon” by Ozzy Osbourne

    Classic Rock Songs
    Vice City helped younger players discover an entire generation of hard rock and heavy metal

    Grand Theft Auto: Vice City arrived in 2002 but spent most of its musical life in 1986.

    Rockstar filled its fictional stations with songs that made Vice City feel like an exaggerated version of 1980s Miami. V-Rock handled the heavier material, putting Ozzy Osbourne beside Iron Maiden, Judas Priest, Twisted Sister, Mötley Crüe, and Slayer.

    “Bark at the Moon” became one of the tracks strongly associated with the original game’s radio experience. Its absence was noticeable enough that coverage of Grand Theft Auto: The Trilogy specifically mentioned the Ozzy song among the missing original tracks.

    The importance of Vice City goes beyond any individual song. Retrospectives continue to rank its soundtrack among gaming’s great licensed collections because the radio stations functioned like curated mixtapes.

    For younger players in 2002, V-Rock could easily become an introduction to an entire decade of hard rock and metal.

    3. “Free Bird” by Lynyrd Skynyrd

    Classic Rock Songs
    Two very different games gave an already legendary song a new cultural life

    “Free Bird” already had decades of mythology behind it when Grand Theft Auto: San Andreas arrived in 2004. The game found another place for the song to live.

    K-DST, the game’s classic-rock station, included Lynyrd Skynyrd alongside Heart, Toto, Boston, The Who, Kiss, Foghat, and Tom Petty. Axl Rose voiced the station’s fictional DJ, Tommy “The Nightmare” Smith.

    The musical influence of GTA radio has lasted remarkably well. A PC Gamer retrospective described the series as formative for the writer’s own musical taste, with K-DST singled out for classic rock.

    “Free Bird” later gained another gaming identity through Guitar Hero II, where its marathon solo became a notorious challenge.

    Its video-game afterlife therefore came through two very different experiences: cruising across a fictional California and desperately trying to survive a plastic-guitar finale.

    4. “Ace of Spades” by Motörhead

    Classic Rock Songs
    Repetition turned the Tony Hawk soundtracks into powerful tools for music discovery

    Ask players of a certain age about Tony Hawk games and the conversation usually turns to music almost immediately.

    “Ace of Spades” appeared in Tony Hawk’s Pro Skater 3, placing Motörhead’s 1980 anthem among punk, hip-hop, ska, and alternative tracks heard repeatedly while players attempted tricks.

    Repeatedly is important. Missing a goal rarely meant turning the game off. It meant restarting the level and hearing the soundtrack again.

    The musical impact of the franchise became unusually powerful. In an oral history of the soundtrack, developers and musicians recalled young listeners discovering artists directly through the games. Tony Hawk compared the soundtracks to the curated playlists people use for discovery today.

    Curation has become an even bigger part of digital gaming since then, whether players are browsing a soundtrack, a storefront, or a provider-specific collection such as Jiliso.

    “Ace of Spades” returned for Tony Hawk’s Pro Skater 3 + 4 in 2025. Activision described earlier Tony Hawk soundtracks as records that had helped define skate culture.

    A song released 45 years earlier was back on the playlist for another generation of virtual skaters.

    5. “The Wanderer” by Dion

    Fallout has developed one of gaming’s strangest musical signatures. Players explore irradiated ruins while cheerful mid-century records emerge from a Pip-Boy radio.

    Dion’s 1961 rock-and-roll hit “The Wanderer” became closely tied to Fallout 4. Bethesda used it prominently in advertising and included it on Diamond City Radio.

    Bethesda’s audio team deliberately looked beyond instantly recognizable standards when building the soundtrack.

    Audio director Mark Lampert explained that the developers wanted more early rock-and-roll alongside the jazz, pop, and atomic-themed novelty records that define Fallout’s musical identity. The studio’s soundtrack discussion shows how carefully that radio experience was constructed.

    The association lasted. When “The Wanderer” disappeared from Fallout 4 years later following a licensing dispute, players immediately noticed.

    The dispute itself had earlier attracted attention because Dion objected to how the song appeared in violent promotional material, according to Pitchfork’s report.

    Gaming had attached a new image to an old hit: a smiling survivor walking through the apocalypse.

    6. “Fortunate Son” by Creedence Clearwater Revival

    Classic Rock Songs
    Interactive war scenes strengthened a musical association already established through cinema

    Few guitar riffs communicate “Vietnam” as quickly as the opening of “Fortunate Son.”

    Movies created much of that association, but video games carried it into another generation.

    Creedence Clearwater Revival’s 1969 song appeared in games connected with the war, including Battlefield: Bad Company 2: Vietnam. Call of Duty: Black Ops went further by using the recording during its Khe Sanh sequence.

    An academic examination of music in Black Ops describes how the mission introduces the song through an in-game radio broadcast before combat erupts.

    Interactive use changes the relationship. A film viewer watches someone else arrive in Vietnam while CCR plays. A player moves through the base, hears helicopters around the music, and then participates in the battle.

    Pitchfork’s history of the song’s Vietnam association also notes its appearance in Battlefield.

    By the 2010s, “Fortunate Son” belonged to gaming’s vocabulary of the Vietnam War as securely as it belonged to cinema’s.

    7. “Children of the Grave” by Black Sabbath

    https://www.instagram.com/reel/Db3hRxKhK2E/

    Brütal Legend approached old rock from a completely different direction. Heavy metal was the landscape, mythology, joke book, and soundtrack all at once.

    Released in 2009 and starring Jack Black, the game featured more than 100 tracks from 75 bands. Black Sabbath, Judas Priest, Motörhead, Megadeth, Ozzy Osbourne, Scorpions, UFO, and numerous cult metal acts filled the soundtrack.

    Black Sabbath’s “Children of the Grave” was among them.

    Developer Tim Schafer made the musical goal explicit. EA’s official soundtrack announcement quoted him saying the collection had taken years to assemble and joked that people who were not metal fans would either be converted or have their heads explode.

    The joke captured the game’s purpose surprisingly well.

    A player could arrive because Jack Black was on the cover and leave knowing Sabbath deep cuts, Judas Priest albums, and bands that rarely appeared on mainstream radio.

    8. “Juke Box Hero” by Foreigner

    Rhythm games still deserve a place in the story. They simply should not occupy the whole story.

    Foreigner’s “Juke Box Hero” offers a useful example because players actively paid to add the 1981 track to Rock Band.

    Only eight weeks after the game’s 2007 launch, players had purchased more than 2.5 million downloadable song levels. “Juke Box Hero” was reported as the best-performing individual single, ahead of other popular catalogue downloads including “Fortunate Son” and “My Sharona,” according to GameIndustry.com.

    The business model turned old recordings into new gaming content. Spending money on a Foreigner song meant practicing its guitar, bass, drums, or vocals with friends.

    Later research based on Nielsen SoundScan data found substantial download-sales increases for several older tracks connected with the wider rhythm-game boom. PCWorld reported gains ranging from 15% to 843% among the songs studied.

    Here, renewed popularity could be seen directly at the checkout.

    Video Games Became a New Kind of Classic-Rock Radio

    GTA offered fictional radio stations. Fallout built old records into its world. Tony Hawk games behaved like skate-shop mixtapes. Brütal Legend created an interactive metal museum. War games attached familiar songs to memorable missions. Rhythm games asked players to perform the records themselves.

    Each format encouraged discovery differently.

    The common ingredient was repetition paired with experience. A song heard while driving across San Andreas or restarting the same skateboarding level for an hour can become attached to memory far more strongly than a track heard once in a playlist.

    For millions of players, classic rock never disappeared and then suddenly returned. It entered through a different door.

    A record might have been released in 1961, 1971, or 1989. The first time someone heard it could still have been while holding a controller.

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